TSS In Fall 2011
Monday, 20 June 2011 00:01

We are pushing back the release of The Shadow Sun for a second time, this time until Fall 2011. The main reason for this is art, which has taken more time and more artists than we anticipated. The game is a monster in terms of art asset requirements, not just in the large amount that’s needed but also because everything in the game is made from scratch according to our design to suit the world’s flavour.

Production of things like monsters, characters, buildings, trees, props, and visual effects are all managed by Ossian’s art director, and not bought as generic assets from a digital store. And when it comes to the areas created for the game, every area made by our level design team is unique and never re-used. Interior areas for palaces, sewer dungeons, caves, taverns, and even peasant houses are all different. That kind of tailored attention takes time, with each area requiring props, collision, and lightmapping.

So rest assured, The Shadow Sun is coming. And we are doing our utmost to make it the highest quality game possible! We appreciate you hanging in there for its release. :)

 
TSS In Spring 2011
Tuesday, 21 December 2010 23:19

The release of The Shadow Sun has been pushed to the Spring of 2011. We decided to postpone it in order to take the additional time necessary to make it the best game it can be on the mobile platform, with the great attention to detail found in our previous RPGs.

So to our current fans and all those waiting in anticipation for a triple-A, in-depth role-playing experience, The Shadow Sun is still on its way to you. We’ll be sharing more about it in the coming months, but for now, the Ossian team wishes everyone a happy holiday!

 
Gamezebo TSS Interview
Tuesday, 23 November 2010 23:25

Gamezebo has posted an interview on The Shadow Sun with producer, Alan Miranda, and lead designer, Luke Scull. Some of the topics discussed are the inspirations behind the game’s new setting, details on the controls, and which iDevices will be supported.

In other news, GameBanshee has posted a comprehensive walkthrough of Mysteries of Westgate. For those of you wanting to explore every nook and cranny of the city of Westgate, this is for you!

 
New TSS Interviews
Friday, 08 October 2010 18:47

The first two interviews on The Shadow Sun have been posted over at GameBanshee and Slide to Play. Each includes intriguing details about Ossian’s new RPG, so if you’re excited by what you’ve seen in our recently-released screenshots, be sure to check them out!

 
The Shadow Sun First Glimpse
Tuesday, 05 October 2010 20:45

Today is the first time we have publicly revealed what The Shadow Sun RPG game for iPhone and iPod touch looks like. Using the power of the Unity engine, Ossian is creating a beautiful and immersive 3D world to explore, interact with, and do battle in.

These six screenshots give a glimpse into the Sharian Grand Market, the desert lands surrounding the city, and a couple of the unique creatures players will encounter.

 

The Shadow Sun

Sandmaw Attack

Grand Market

Seedy Hallway

Desert Run

Beast of Burden

 

 
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