-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * CHANGE LOG * "Neverwinter Nights: Darkness over Daggerford" v2.01 A Neverwinter Nights: Enhanced Edition Premium Module Developed by Ossian StudiosŪ Inc. Published by Beamdog -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a change log for the list of fixes in the v2.01 update for the enhanced version of Darkness over Daggerford. Note: this log contains spoilers!! -=-=-=-=-=-=-=-=-= * SPECIAL NOTES * -=-=-=-=-=-=-=-=-= * Darkness over Daggerford does not support any custom hak or override files, so your override folder should be empty before commencing play. -=-=-=-=-=-=-=-= * Known Issues * -=-=-=-=-=-=-=-= These known issues have to do with the NWN:EE engine, not Daggerford specifically. * PC and companions may sometimes appear naked when polymorphed back from lizardfolk appearance due to issue with SetCreatureAppearance when loading a saved game -=-=-=-=-=-=- * Cutscenes * -=-=-=-=-=-=- * Ensured that aborting Gorgomorz cutscene during initial fade to black does not prevent fade from black occurring * Allowed player to abort Ilkor of Thay cutscene -=-=-=-=-=-=-= * Placeables * -=-=-=-=-=-=-= * Changed facing of tracks outside Bricket Cellar * Ensured door from Daggerford Docks to Daggerford cannot be destroyed -=-=-=-= * Text * -=-=-=-= * Corrected item name of Veiti's Armor * Corrected formatting errors with some NPC voiceset lines -=-=-=-=-=-=-=-=-=-=-= * NPCs and Creatures * -=-=-=-=-=-=-=-=-=-=-= * Removed old voiceset from a line of Raegen's dialog * Ensured Ghost Smith does not halt delivery/collection of weapon if PC leaves smith's trigger -=-=-=-=-=-=-=-=-=-=-= * Gameplay - General * -=-=-=-=-=-=-=-=-=-=-= * Added delay to Daggerford transition from Trade Way to address rare occurrence of previous auto-save malfunctioning * Ensured reloading a saved game in a Random Encounter area does not initiate creature respawn -=-=-=-=-= * Quests * -=-=-=-=-= A Circle of Fowl -=-=-=-=-=-=-=-= * Ensured extra instance of Nagnorm Stuffler is removed A Mad Miller -=-=-=-=-=-= * Prevented miller from chasing PC outside of Mill area if attacked but not killed A Party to Wake the Dead -=-=-=-=-=-=-=-=-=-=-=-= * Fixed rare occurrence of Elveronne not always appearing in correct cutscene position * Added minor improvements to actor animations in cutscene where Elveronne attacks sisters A Rendezvous with Teygan -=-=-=-=-=-=-=-=-=-=-=-= * Prevented XP exploit when restarting Teygan's final dialog * Amended Teygan teleport script to fix rare occurrence of teleport malfunctioning Abducted Shepherds -=-=-=-=-=-=-=-=-= * Prevented PC from locking prison door behind them if they enter Smugglers' Cave before obtaining quest An Uncommon Criminal -=-=-=-=-=-=-=-=-=-= * Added dialog option for Davey if PC chooses to kill Vladmyr via radial menu * Prevented Davey from being conversed with when he is leaving upon quest completion Bandits Beware -=-=-=-=-=-=-= * Disabled camera zoom on transition to Bandit Camp dialog to prevent rare occurrence of world map spinning Edalseye's Tower -=-=-=-=-=-=-=-= * Made area OnEnter code consistent across all tower areas to address rare issue of multiple Skullys appearing on one level Scavenging the Countryside -=-=-=-=-=-=-=-=-=-=-=-=-= * Moved journal update higher in Vladmyr's dialog branch to better allow PC to obtain quest if they abort conversation Showdown at the Holdfast Inn -=-=-=-=-=-=-=-=-=-=-=-=-=-= * Prevented potential for XP exploit when restarting Drelia's final conversation * Ensured Drelia is always removed from Holdfast Inn at appropriate time * Ensured Drelia turns hostile if attacked on return from Teygan teleport Slaves to the Lizards -=-=-=-=-=-=-=-=-=-=- * Ensured slavers attack PC if Thokk is attacked through the cell bars The Great Cheese Caper -=-=-=-=-=-=-=-=-=-=-= * Ensured Eustachia will not refer to Porto if he has been banished from the family before Eustachia is conversed with * Prevented quest from being blocked if dialog is aborted after the point Porto has left the Dairy following PC's return from Gillian's Hill The Hall of Wonder -=-=-=-=-=-=-=-=-= * Fixed one block trap in Hall of Wonder not appearing in correct location * Fixed occasional occurrence of Hall of Wonder block traps not affecting all creatures in radius * Ensured gems appear in PC's inventory following successful Search check even if conversation aborted The Princess of Fanloc -=-=-=-=-=-=-=-=-=-=-= * Prevented setting fire to oil barrels from summoning guards if the knights have stormed the castle, or the PC has reached the top floor of the castle